The Great Elven Conflict

Major Events Leading to The Current Situation, Volume 2, A Brief Record by Redali, King of the Pinnacles of Brilliance

Greetings again, fair reader. When last we left off, I believe I had just been crowned king. Or rather, I was on my way to do so. The journey to my home was uneventful, but once there I was coronated as soon as possible and immediately launched an investigation into my mother’s death. You see, the circumstances around her demise were a bit suspicious. She had been working on a new catapult, and apparently a malfunction had caused it to misfire and kill her. However, upon reviewing the blueprints for this apparatus, no flaw could be readily found, leading to suspicions of sabotage. I have yet to determine the true cause of death, but I suspect an infiltrator clad in the disguise of a dwarf had some reason to wish my mother to depart this world. As such, I fear that my own ascension played directly into their hands, though my actions afterward, I hope, have been more vexing.

Once I had some time to take the status of the fortress, Richard received word that the capital of his homeland, the Kingdom of Honor, was under attack by a large elven force. I decided, along with my companions whom I had grown somewhat close to, that breaking the siege of Liberty was the most urgent course of action, as its collapse would give the elves almost total control over the Bay of Liberty (named for the city) as well as complete dominion over the human lands of the south. Thus was the Coalition of the West born. At first, it was more of an uneasy alliance between myself and an uncle and aunt, but that was the best I could do given the short time we had before marching. At any rate, I gathered the forces of the Fellowship of Jewels (my uncle), the Furious Empire (my aunt), my own forces, of course, and 10,000 skirmishers from the Virtuous Councils, another human kingdom overseen by a powerful wizard. The wizard, we discovered, had already gone ahead to Liberty to assist in resisting the siege, a very important factor in the Councils decision to send us aid. With a full host of 60,000 soldiers, medics, engineers, and sappers, we marched for Liberty.

It is important to note briefly that we did not travel straight to Liberty, but were waylaid by a strange cave along the way. What we saw and experienced there was profound, but the exact details must be saved for another compendium. Suffice to say it halted our march for about three hours, which Liberty was thankfully able to spare. Upon arriving at the city, I ordered the army to hide behind the treeline of a nearby forest so that we could observe the situation. It was grim; an extremely large army of elves was gathered around the city, and the only reason the large rocks from their catapults had not breached the walls seemed to be the intervention of the wizard, who was magically tossing flung projectiles aside as if he was playing catch. The elven navy had also taken up residence in the bay, having completely crushed the human navy by this point. In the end, it was decided that traps and anti-siege weapons would be constructed for an attack at the following dawn, with collaboration from the wizard (who we could contact through Galonar, his apprentice).

The night wore on, but dawn finally came, and with it one of the most dazzling displays of magic I have ever seen. The wizard, you see, decided to open our attack with a rain of meteors from the sky. I watched in awe as fiery rocks rained down upon the elven forces, frightening and scattering them. The time for amazement was short, however, as there was still the matter of the elves who remained. Zael led a force of crossbowmen to assault the right flank of the elves, being a monk and archer himself, while Richard (who at this point had been teleported inside the city by the wizard) led a charge of Kingdom of Honor knights out of the gate facing the left flank. I commanded from the treeline, ordering barrages of sharpened stacks and attempting to split the elves down the middle with a new invention of my own design, which I have dubbed a “Mobile Armored Transport for Huge Skirmishes” or MATHS for short. Galonar himself rode on top of one of these contraptions, shooting fireballs into the midst of the enemy. The battle itself was amazing, by for the sake of time I shall summarize as follows: the elven general present was a powerful druid, and the wizard spent the rest of the fight primarily dealing with him in the form of a dragon. They were both dragons, actually, which led to quite the aerial spectacle. Our ground forces did fairly well, and in the end the siege was finally broken.

All was not well once the elves had been vanquished, though. In fighting the druid, the wizard had become grievously wounded and seemed to believe that the druid may not in fact be dead, even though we had seen his body dissolve into ash. The wizard would never have a chance to finish his work, for shortly after the battle he died of the magical wounds the druid had inflicted upon him, exploding into a dragon of pure magical energy and flying away to the northeast. It was also at this time that I received further unfortunate news (well, unfortunate for me at any rate). Richard and Zael, loyal companions to this point, had decided that their services would be better spent in aiding the city of Liberty in its recovery. It was Richard’s home, after all, and Zael wished to lead the remaining monks of the city in building a new order. I of course saw the value in this, but that didn’t make it any easier to lose such valuable associates.

And so, with the great Battle for Liberty behind us, and the elven nation on presumably high alert, Galonar and I set forth for the Virtuous Councils to settle the matter of the wizard’s successor, an adventure that would bring us to new companions, poltical struggles, and a fantastical tower over a lake, but that will have to wait for the third volume.

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Major Events Leading to The Current Situation, Volume 1, A Brief Record by Redali, King of the Pinnacles of Brilliance

Greetings! I am Redali, Dwarven King of the Pinnacles of Brillance and Leader of the Coalition of the West. In an effort to preserve my current knowledge for myself and to give others a clearer picture of the current state of affairs regarding this era’s massive conflicts, I have set forth to chronicle in a brief sense my own somewhat peculiar adventures and how they relate to the situation at hand. Some of the earliest details have faded in my mind, but bear with me, dear reader, for these events may very well shape the future of this land.

First, my adventures began with myself still holding the rank of prince, while my mother ruled. The scientific nature of the dwarves residing in my home fortress has always driven me to discover new things, but I did not truly do much adventuring before the fateful day a god came knocking at my door. This deity shall be referenced as the Nameless God throughout the rest of this summary, for personal reasons. Suffice to say that mentioning said god’s name could invite very unwelcome consequences, though I fear if any avid worshipper should pick up this tome my life may already be in danger.

Anyway, to continue, I was summoned by the Nameless God to travel to Circle Tower, along with three other companions: Richard the Lion Rider, Zael Soulbrand, and Galonar. Galonar was a half-elf, while the other two were human. Our purpose, as revealed to us by the Nameless One, was to help put an end to the threat of the elvish horde that hung over the human kingdoms, waiting to devour them. the way to do this, it would seem, would be to unite the ten dwarven kingdoms under one ruler. Tholtig, Ruler of Circle Tower, was presented to us as the likeliest choice, and indeed her strength as a military ruler could not be denied. The symbol of fealty for each fortress comes in the form of a bronze orb. Giving your orb to another ruler means you recognize their sovereignty over you. To aid Tholtig, our group would have to gather the orbs of every other fortress and return them to her.

This led us to our first target, the clan of the Spears of Strength. Chosen for their close location, we still has the issue of crossing a portion of the sea, for the fortress was constructed on the peninsula of a land yet unexplored. Galonar used his status as a half-elf to infiltrate a nearby elven village and procure a boat, allowing us to set sail (though not without a bit of elven interdiction, once they discovered they were tricked). Once there, we discovered that the entire fortress had been slain and that a peculiar breed of dragon, made of shadows, had taken up residence. We discovered that some foul magic may have been at play, though whether the dragons were the cause or merely a consequence was never fully determined. At any rate, within the hollow body of a spear filled with treasures we discovered the bronze orb of the (former) Spears of Strength.

Returning to Circle Tower and handing over the orb, our intrepid group then set out for the clan of the Tangled Steel. Once again, upon arrival we found a fortress devoid of dwarves, though this time there were strange goblins in their place, that I have since come to know as orcs. One orc in particular possessed an unusual amount of intelligence, and presented himself as not an enemy, but instead one who had been misguided by a devil. After deciding to warily believe the orc, we proceeded to locate the devil and engage him in combat. The fight was difficult, but at some point the Nameless God was mentioned, and at the sound of his name the devil halted his attacks and practically allowed us to slay him! A most odd and unsettling occurence, for which I have since guessed at reasons, but those will go unmentioned at htis time. Once the devil was defeated, we did manage to save 40 of the remaining dwarves of the Tangled Steel, including my own aunt, their ruler.

Before we could return to Tholtig this time, however, a fateful message came that drastically altered my own role in the quest put before us; my mother had died, and I, as her only child, was now king. This immediately broke any oaths of fealty I may have sworn previously, as is dwarven custom, and placed myself in a postion to contend for the High Throne of the dwarves. I should take a moment to mention that the dwarven kingdoms were once united under one ruler, my grandfather, High King Kazmar the Great. Since his death, each of his children claimed sovereignty over one kingdom and refused to recognize the rule of any of the others, even the eldest among them. My mother’s untimely demise granted me her own claim to the position, a claim not to be taken lightly. This one occurence put into motion a chain of events that would lead to the current 3 Dwarven Coalitions vying for supremacy. The formation of my own alliance, as well as further tales of adventure, will be outlined in the next volume.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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